Showing posts with label Metro. Show all posts
Showing posts with label Metro. Show all posts

Tuesday, June 4, 2013

News - Metro last Light sales numbers

Sales numbers for Metro: Last Light has come in, and according to Deep Silver the title is enjoying a hugely successful first week of sales, outselling predecessor Metro 2033's first week of sales and enjoying great reviews from most gaming related sites, including our own. 

On PC the game has sold triple the numbers of Metro 2033 worldwide sales in the first week. In the US, Metro Last Light has sold more physical copies in its first week than the entire lifetime of Metro 2033 to date, Worldwide, across all formats Metro: Last Light sold more in a week than Metro 2033 did in three months.

Unsurprisingly Metro: Last light has shot straight to number one on several weekly charts in European territories including Germany, Austria, Switzerland, France and the fourth week in a row in the UK. So If ever there was a time to buy the Season pack, this is it 

“Metro: Last Light is Deep Silver's most critically acclaimed game to date,” said Menno van der Bil, International Commercial Director at Deep Silver. “We are delighted with the deserved critical and commercial success the game has achieved, and hope that this success represents a statement of intent for future quality titles from Deep Silver. We would like to thank 4A Games for their talent, passion and commitment in helping us reach this milestone."

“4A Games are honoured by the reception our latest project has received,” said Andrew Prokhorov, Creative Director at 4A Games. “We are a small but dedicated team who are lucky to have been given the creative freedom and support to make the kind of experience we dream, as gamers, of playing. Our work on Metro: Last Light continues with new single player DLC, and we look forward to revealing future projects from the team. We want to thank all the Metro fans for support we have received.”

Friday, May 31, 2013

Review - Metro Last Light

Metro Last Light is a continuation of the sleeper hit Metro 2033, a video game based off the somewhat popular novel by the same name. In 2013 there was a huge nuclear war, leaving Moscow deadly irradiated and its surviving inhabitants seeking shelter in the Metro under the city. 

20 years later we meet our hero, Artyom, a stoic and silent protagonist, with a rather questionable mental health. However his hallucinations and recap between chapters helps establish some characterization, although he's neither a blank slate for players to interpret nor a fully fleshed out character, somehow it works thanks to excellent writing and directing.

Story wise, this game is basically an explanation as to why the alternate ending of the first one was better, seriously. The story of this game is like a painter painting a mural using 200 smaller really, really pretty pictures, then stepping back and going "...Shit...", discovering that the whole is a story already told.

The story of the original ends in two different ways; (spoilers from Metro 2033, skip down a paragraph to avoid)  the 'normal' ending sees Artyom launching a barrage of missiles to wipe out all dark ones. The alternate ending however shows Artyom realizing that the dark ones are only trying to peacefully make contact via hallucinations. (Spoilers end)

So the entirety of the campaign in broad strokes and relevant to Artyom is all about "you got the wrong ending, this is what you should have gotten instead and why". Everything else happening around him seems unimportant to the protagonist and his recaps shows the soldier in him following orders, yet ultimately seems uninterested and pushed asides as politics not important to him compared to the main theme of the story.

The story works and you never feel burdened by too much at once, something i often say is that you can have a great story with bad pacing and it completely buries it, but you can have a mediocre story with perfect pacing making a fantastic experience, and every small part, or segment of the story in this are perfectly paced and enjoyable.

Pavel, friend or foe?
The voice acting in this is awkward, for some reason it seems absolutely everyone in the metro has a Russian accent, "but this is happening in Russia" you might say and you would be right. What is curious is that, people named Khan, and Hunter or a whole group of Germans also has a Russian accent, trying to simulate a German accent... It's pretty bad.

It can be reminiscent of other games like Heavy Rain. The acting itself has some standouts, like comrade Pavel, whomever voiced him should give themselves a pat on the back. the nuances and emotions really come out in that character, his fear, cockiness, overconfidence, indecision, a superbly directed and performed character.

The stealth mechanics come back proudly from the previous game with a fresh haircut, looking better than ever. And although the A.I. is vastly improved from the last game, shooting out a light and picking a high dark corner allows you to clear entire rooms in your own time while they run around like headless chickens. 

The shooting and guns in the game feel appropriate to the story and setting, with a nice weight to them, but in the end the currency itself steals the show. Buying anything from vendors require military grade bullets,  but these also offer a substantial tactical advantage on some harder parts where you can use them as ammo instead.

The sound and atmosphere are what really makes Metro Last Light stand out, the setting and colorful design, varied locations and somber soundtrack. It sucks you right into itself and you can easily find yourself losing hours, just wanting to see what comes next before turning the game off, but there's always something coming next.

Game score: 3.5/5
The game is thoroughly enjoyable and engaging, improving on many things from its predecessor. some weak voice acting and some standing out in a great way and a story that ultimately just sums up why the ending forced on us from the previous game was 'the wrong one' even if you got the alternate.

Party like it's 2033

Wednesday, April 17, 2013

News: Metro: Last Light pc requirements revealed

"Publisher Deep Silver and Developer 4A Games today announced the official minimum, recommended and optimum PC specs for the upcoming First Person Shooter Metro: Last Light. The highly anticipated sequel to Metro 2033 will be available from May 14, 2013 in North America and May 17, 2013 across Europe for PlayStation®3, the Xbox 360® video game and entertainment system from Microsoft, and Windows PC.

Metro: Last Light is powered by 4A’s proprietary technology, the 4A Engine. Designed to take full advantage of the latest, most powerful PC hardware and DirectX 11 graphics cards, the 4A Engine also supports a host of bespoke NVIDIA® features including NVIDIA PhysX® and  NVIDIA 3D Vision®.

PC gamers wishing to test the suitability of their hardware can run the NVIDIA ‘GPU Analyzer.’ Is your PC ready to run Metro: Last Light? Find out here:

www.geforce.com/games-applications/pc-games/metro-last-light/gpu-analyzer
Official Metro: Last Light PC specifications:

Minimum

Windows:         XP (32-Bit), Vista, 7 or 8
CPU:                 2.2 GHz Dual Core e.g. Intel Core 2 Duo
RAM:                 2GB
Direct X:         9.0c
Graphics Card:
DirectX 9, Shader Model 3 compliant e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher

For 3D Vision Support:
·        NVIDIA GTX 275 or higher
·        120Hz Monitor
·        NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Recommended

Windows:        Vista, 7 or 8
CPU:                2.6 GHz Quad Core e.g. Intel Core i5
RAM:                4GB
Direct X:        11
Graphics Card:
NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher

For 3D Vision Support:
·        NVIDIA GTX 580/660Ti or higher
·        120Hz Monitor
·        NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Optimum

Windows:        Vista, 7 or 8
CPU:                3.4 GHz Multi-Core e.g. Intel Core i7
RAM:                8GB
Direct X:        11
Graphics Card:
NVIDIA GTX 690 / NVIDIA Titan

For 3D Vision Support:

·        NVIDIA GTX 690
·        120Hz Monitor
·        NVIDIA 3D Vision kit for Windows Vista, 7 or 8

Metro: Last Light is a first person shooter and the highly anticipated sequel to the extraordinary Metro 2033. In the year 2034, a nuclear war has turned the world into a post-apocalyptic wasteland. In Moscow, the tunnels of the Metro have become a new home for the former inhabitants of the city. Within the catacombs, they fight for their survival, fending off hordes of hideous mutants born from the toxic atmosphere, as well as other factions desperate to take control of what little hospitable land remains. As they fight, they also search for a doomsday device that could be the key to their victory. A civil war is inevitable. During these dark hours, the players will embody Artyom, and become the last light for all of mankind.

The plot of Metro: Last Light was written by Dmitry Glukhovsky, acclaimed author of the novel Metro 2033 which inspired the creation of both video games. Also, Glukhovsky is responsible for all dialogues in Metro: Last Light. Glukhovskys novels Metro 2033 and Metro 2034 have sold more than 2.000.000 copies worldwide. In 2013, his latest book Metro 2035 will be also available outside of Russia. The film rights for Metro 2033 were bought by Metro-Goldwyn-Mayer (MGM), the movie is currently in development."